AI Wars is looking for AI agents!

February 5, 2008 at 5:44 pm | Posted in Flash games, Game development, HaXe, Programming | 2 Comments
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AI Wars is done

It’s finished. The Flash frontend and Neko backend are done, and my classmates have produced a nice AI client for demonstration purposes. The whole package is roughly 0.5 MB.

AI Wars - blue versus yellow

To make things a little easier, I’ve written a batch file that starts both the backend and the frontend. All that’s left then is connecting the AI clients and starting the game.

The gameplay

AI Wars is based on Advanced Wars, and plays by roughly the same rules. Direct-fire units can move and fire in the same turn, indirect-fire units can either move or fire from a distance. Some units are faster on certain terrain types than others. Units use ammunition for their primary weapon, if they have one, so after a few shots, they can only use their secondary weapon untill they’re restocked by an apc or a friendly building. Fog of war applies, so recon units are usefull to have around and forests can be used for ambushes.

The system

When a client connects, it receives gameplay information, that describes what units are used and what capabilities they have and what terrain types and buildings are available. This makes adding units relatively easy for developers and it shouldn’t be too hard to build an interface that allows anyone to change units from within the game itself. When the game starts, all clients receive map and game information. When it’s a clients turn, it receives a situation update and a go signal. After each move, it receives a confirmation and if that isn’t negative, also a situation update.

Conclusion

It has been a fun and educative project. For me, it was the first client-server project where I’ve actively worked on the communication aspects. The result has it’s flaws, but it has also given me a lot more insight. I want to release AI Wars and some client example code soon, but there are a few things I want to work out first, such as writing comprehendable documentation on how to get started with AI Wars. I’ll post more on that soon.

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2 Comments »

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  1. Looks like fun, will be looking forward to the release.

  2. Well, it’s not really humanly playable – it’s a game that allows AI programs to fight each other.

    Though of course it’s possible to write a ‘normal’ client that allows people to play against other AI or human players… but we didn’t build such a client, so in it’s current shape, it’s only interesting to watch or to build an AI for.


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