Checking out Neko Media Engine

February 25, 2008 at 12:08 am | In Flash games, Game development, HaXe, Programming | Leave a Comment
Tags: , , , ,

I recently stumbled across Neko Media Engine, a SDL wrapper for haXe. I decided to port one of my Flash games to NME, to make it a stand-alone application. I got it up and running after modifying my framework for a few hours. It turns out that, with relatively few changes, my framework can be used for ‘normal’ games just as well. I’m starting to like haXe more and more now, especially with such libraries around.

The developer of NME, Lee Sylvester, has recently teamed up with Hugh Sanderson to create Neash: a Neko library that provides the Flash API for Neko applications. In other words, we’ll be able to use (almost) the same haXe code for both Flash and Neko applications… That sounds interesting!

No Comments Yet »

RSS feed for comments on this post. TrackBack URI

Leave a comment

XHTML: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <pre> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Blog at WordPress.com. | Theme: Pool by Borja Fernandez.
Entries and comments feeds.