Nibbler postmortem

September 21, 2007 at 6:48 pm | In Flash games, Game development, Postmortems | No Comments

Nibbler was my first Flash game, and more or less served as a learning project. I’ve made it public on various sites however, and closely monitored how people reacted to the game. Here I present you a little postmortem. I’ve gone through the development and publishing process once now, so why not learn from it?

The good…

The game was polished. I’ve spent some time tweaking the menu’s, making it all look consistent, stylish and, well, just trying to think of all things that a Flash game needs, like a pause and mute button, and so on. This was noticed, luckily - although it also looks like I could make some things more obvious, like which hotkeys map to what actions.

I’ve actually finished it. I’m a perfectionist by heart, and that’s why I’ve only released a handfull of levels in over 6 years of amateur level-design. Auch. For this game, I was determined to just get it done. I wasn’t happy with all of the levels, and I wanted the game to be longer, containing more gameplay elements, but at some point I decided enough was enough.

Continue reading Nibbler postmortem…

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