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<channel>
	<title>Create-ivity</title>
	<atom:link href="http://createivity.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://createivity.wordpress.com</link>
	<description>An aspirant game-developers blog</description>
	<pubDate>Sat, 10 May 2008 15:37:47 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
	<language>en</language>
			<item>
		<title>A little bit of level-design in-between</title>
		<link>http://createivity.wordpress.com/2008/05/10/a-little-bit-of-level-design-in-between/</link>
		<comments>http://createivity.wordpress.com/2008/05/10/a-little-bit-of-level-design-in-between/#comments</comments>
		<pubDate>Sat, 10 May 2008 15:33:38 +0000</pubDate>
		<dc:creator>Pieter Witvoet</dc:creator>
		
		<category><![CDATA[Game development]]></category>

		<category><![CDATA[Level-design]]></category>

		<guid isPermaLink="false">http://createivity.wordpress.com/?p=92</guid>
		<description><![CDATA[Developing games takes up quite a bit of my time these days, now that it&#8217;s a full-time job for me. Despite that, I&#8217;m still working on a game in my spare time, although not as much as I used to do. Fortunately, programming isn&#8217;t my only hobby. I still had an old, almost-finished Half-Life 2: [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Developing games takes up quite a bit of my time these days, now that it&#8217;s a full-time job for me. Despite that, I&#8217;m still working on a game in my spare time, although not as much as I used to do. Fortunately, programming isn&#8217;t my only hobby. I still had an old, almost-finished Half-Life 2: Deathmatch level gathering dust on my HD, so I thought, why not finish it for real this time?</p>
<p>So that&#8217;s what I&#8217;ve been working on the past few days. I&#8217;ve fixed up the last few details, with feedback coming from some friends, so here I present you:</p>
<p><a title="dm_mudanchee" href="http://66.7.200.89/~captain/files/levels/hl2dm/dm_mudanchee.rar">dm_mudanchee (.rar, 6.8 MB)</a>!</p>
<p><img class="alignnone size-full wp-image-94" src="http://createivity.files.wordpress.com/2008/05/15_dm_mudanchee_01.png?w=550&h=450" alt="" width="550" height="450" /></p>
<p><img class="alignnone size-full wp-image-93" src="http://createivity.files.wordpress.com/2008/05/16_dm_mudanchee_02.png?w=550&h=450" alt="" width="550" height="450" /></p>
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		<media:content url="http://a.wordpress.com/avatar/createivity-128.jpg" medium="image">
			<media:title type="html">Captain P</media:title>
		</media:content>

		<media:content url="http://createivity.files.wordpress.com/2008/05/15_dm_mudanchee_01.png" medium="image" />

		<media:content url="http://createivity.files.wordpress.com/2008/05/16_dm_mudanchee_02.png" medium="image" />
	</item>
		<item>
		<title>AI Wars released</title>
		<link>http://createivity.wordpress.com/2008/03/01/ai-wars-released/</link>
		<comments>http://createivity.wordpress.com/2008/03/01/ai-wars-released/#comments</comments>
		<pubDate>Sat, 01 Mar 2008 01:03:05 +0000</pubDate>
		<dc:creator>Pieter Witvoet</dc:creator>
		
		<category><![CDATA[Game development]]></category>

		<category><![CDATA[HaXe]]></category>

		<category><![CDATA[Released games]]></category>

		<category><![CDATA[AI]]></category>

		<category><![CDATA[AI Wars]]></category>

		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://createivity.wordpress.com/?p=82</guid>
		<description><![CDATA[I intended to release AI Wars last week, but some things got in the way. Some people have been asking me about it recently though, so I contacted my friend Inky for the latest version of his AI client and wrapped it all up in a .rar file:
 AI Wars download (210 kB)
The package contains [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I intended to release AI Wars last week, but some things got in the way. Some people have been asking me about it recently though, so I contacted my friend <a href="http://siebe.bot2k3.net/" target="_blank">Inky</a> for the latest version of his AI client and wrapped it all up in a .rar file:</p>
<p><a href="http://66.7.200.89/~captain/files/games/AIWars_1mar2008.rar" title="AI Wars download (210 kB)"><img src="http://createivity.files.wordpress.com/2008/03/15_ai_wars_03.gif" alt="Blue tank" /> AI Wars download (210 kB)</a></p>
<p><a href="http://66.7.200.89/~captain/files/games/AIWars_1mar2008.rar" title="AI Wars download (210 kB)"></a>The package contains the server and an AI client, written by Inky. Startup instructions can be found in the readme.txt file. If you&#8217;re interested in writing your own AI clients, contact me on this blog or through my portfolio&#8217;s contact page and I&#8217;ll settle some documentation and code.</p>
<p>Thanks to Mark, who worked with me on the AI Wars server, and Siebe, who built the AI client. And thanks to Jaco and Vassili for their emotional support, of course. Hehe. <img src="http://createivity.files.wordpress.com/2008/03/happy.gif" alt="happy.gif" /></p>
<p>Anyway, enjoy, and please let me know what you think of AI Wars. <img src="http://createivity.files.wordpress.com/2008/03/happy.gif" alt="happy.gif" /></p>
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		<media:content url="http://a.wordpress.com/avatar/createivity-128.jpg" medium="image">
			<media:title type="html">Captain P</media:title>
		</media:content>

		<media:content url="http://createivity.files.wordpress.com/2008/03/15_ai_wars_03.gif" medium="image">
			<media:title type="html">Blue tank</media:title>
		</media:content>

		<media:content url="http://createivity.files.wordpress.com/2008/03/happy.gif" medium="image">
			<media:title type="html">happy.gif</media:title>
		</media:content>

		<media:content url="http://createivity.files.wordpress.com/2008/03/happy.gif" medium="image">
			<media:title type="html">happy.gif</media:title>
		</media:content>
	</item>
		<item>
		<title>Checking out Neko Media Engine</title>
		<link>http://createivity.wordpress.com/2008/02/25/checking-out-neko-media-engine/</link>
		<comments>http://createivity.wordpress.com/2008/02/25/checking-out-neko-media-engine/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 00:08:39 +0000</pubDate>
		<dc:creator>Pieter Witvoet</dc:creator>
		
		<category><![CDATA[Flash games]]></category>

		<category><![CDATA[Game development]]></category>

		<category><![CDATA[HaXe]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[neash]]></category>

		<category><![CDATA[neko]]></category>

		<category><![CDATA[nme]]></category>

		<category><![CDATA[sdl]]></category>

		<guid isPermaLink="false">http://createivity.wordpress.com/?p=81</guid>
		<description><![CDATA[I recently stumbled across Neko Media Engine, a SDL wrapper for haXe. I decided to port one of my Flash games to NME, to make it a stand-alone application. I got it up and running after modifying my framework for a few hours. It turns out that, with relatively few changes, my framework can be [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I recently stumbled across <a href="http://lib.haxe.org/p/nme" title="Neko Media Engine" target="_blank">Neko Media Engine</a>, a SDL wrapper for haXe. I decided to port one of my Flash games to NME, to make it a stand-alone application. I got it up and running after modifying my framework for a few hours. It turns out that, with relatively few changes, my framework can be used for &#8216;normal&#8217; games just as well. I&#8217;m starting to like haXe more and more now, especially with such libraries around.</p>
<p>The developer of NME, <a href="http://www.designrealm.co.uk/html/" title="Lee Sylvesters blog" target="_blank">Lee Sylvester</a>, has recently teamed up with <a href="http://gamehaxe.com/" title="Hugh Sandersons blog">Hugh Sanderson</a> to create Neash: a Neko library that provides the Flash API for Neko applications. In other words, we&#8217;ll be able to use (almost) the same haXe code for both Flash and Neko applications&#8230; That sounds interesting!</p>
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		<media:content url="http://a.wordpress.com/avatar/createivity-128.jpg" medium="image">
			<media:title type="html">Captain P</media:title>
		</media:content>
	</item>
		<item>
		<title>Final internship has started&#8230;</title>
		<link>http://createivity.wordpress.com/2008/02/13/final-internship-has-started/</link>
		<comments>http://createivity.wordpress.com/2008/02/13/final-internship-has-started/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 23:05:15 +0000</pubDate>
		<dc:creator>Pieter Witvoet</dc:creator>
		
		<category><![CDATA[Flash games]]></category>

		<category><![CDATA[Game development]]></category>

		<category><![CDATA[HaXe]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[Triangle Studios]]></category>

		<category><![CDATA[game-dev]]></category>

		<category><![CDATA[internship]]></category>

		<guid isPermaLink="false">http://createivity.wordpress.com/?p=80</guid>
		<description><![CDATA[Last week I started with my final internship. It&#8217;s, again, at Triangle Studios. This time, there&#8217;s no mobile games to work on though, but Nintendo DS titles. I&#8217;m working on something pretty interesting, but for now that&#8217;s about as much as I can tell.
As for spare-time development, I plan to release AI Wars next week [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Last week I started with my final internship. It&#8217;s, again, at <a href="http://www.triangle-studios.com/" title="Triangle Studios" target="_blank">Triangle Studios</a>. This time, there&#8217;s no mobile games to work on though, but Nintendo DS titles. I&#8217;m working on something pretty interesting, but for now that&#8217;s about as much as I can tell.</p>
<p>As for spare-time development, I plan to release AI Wars next week after some minor fix-ups. I&#8217;m then going to continue work on the surprize I mentioned last month. After that, I&#8217;ll either do another small project in-between or I&#8217;ll immediatly take up work on Aural Fighter.</p>
<p>The framework I&#8217;ve been building for Aural Fighter has been tweaked and refactored all the way through AI Wars, the surprize project and a few other prototypes. I recently streamlined the rendering system: animated sprites are now simply a matter of creating a single sprite sheet and writing an animation data text file, rather than creating multiple numbered files. At compile-time, this animation data is compiled into the .swf file. The sprite loading process then attaches that data to the loaded sprite. There are still a few things I&#8217;m working on, such as color remapping and fading filters, but the framework is steadily moving towards a point where creating new games doesn&#8217;t require me to add new functionality anymore. Which means I can focus more on the actual games and less on the technology behind them. Which is good. <img src="http://createivity.files.wordpress.com/2007/09/smile.gif" alt="smile.gif" /></p>
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		<media:content url="http://a.wordpress.com/avatar/createivity-128.jpg" medium="image">
			<media:title type="html">Captain P</media:title>
		</media:content>

		<media:content url="http://createivity.files.wordpress.com/2007/09/smile.gif" medium="image">
			<media:title type="html">smile.gif</media:title>
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	</item>
		<item>
		<title>AI Wars is looking for AI agents!</title>
		<link>http://createivity.wordpress.com/2008/02/05/ai-wars-is-looking-for-ai-agents/</link>
		<comments>http://createivity.wordpress.com/2008/02/05/ai-wars-is-looking-for-ai-agents/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 17:44:31 +0000</pubDate>
		<dc:creator>Pieter Witvoet</dc:creator>
		
		<category><![CDATA[Flash games]]></category>

		<category><![CDATA[Game development]]></category>

		<category><![CDATA[HaXe]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[AI]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[turn-based strategy]]></category>

		<guid isPermaLink="false">http://createivity.wordpress.com/?p=75</guid>
		<description><![CDATA[AI Wars is done
It&#8217;s finished. The Flash frontend and Neko backend are done, and my classmates have produced a nice AI client for demonstration purposes. The whole package is roughly 0.5 MB.

To make things a little easier, I&#8217;ve written a batch file that starts both the backend and the frontend. All that&#8217;s left then is [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3><b>AI Wars is done</b></h3>
<p>It&#8217;s finished. The Flash frontend and Neko backend are done, and my classmates have produced a nice AI client for demonstration purposes. The whole package is roughly 0.5 MB.</p>
<div style="text-align:center;"><img src="http://createivity.files.wordpress.com/2008/01/14_ai_wars_02.png" alt="AI Wars - blue versus yellow" /></div>
<p>To make things a little easier, I&#8217;ve written a batch file that starts both the backend and the frontend. All that&#8217;s left then is connecting the AI clients and starting the game.</p>
<h3><b>The gameplay</b></h3>
<p><b></b><span id="more-75"></span></p>
<p>AI Wars is based on Advanced Wars, and plays by roughly the same rules. Direct-fire units can move and fire in the same turn, indirect-fire units can either move or fire from a distance. Some units are faster on certain terrain types than others. Units use ammunition for their primary weapon, if they have one, so after a few shots, they can only use their secondary weapon untill they&#8217;re restocked by an apc or a friendly building. Fog of war applies, so recon units are usefull to have around and forests can be used for ambushes.</p>
<h3><b>The system</b></h3>
<p>When a client connects, it receives gameplay information, that describes what units are used and what capabilities they have and what terrain types and buildings are available. This makes adding units relatively easy for developers and it shouldn&#8217;t be too hard to build an interface that allows anyone to change units from within the game itself. When the game starts, all clients receive map and game information. When it&#8217;s a clients turn, it receives a situation update and a go signal. After each move, it receives a confirmation and if that isn&#8217;t negative, also a situation update.</p>
<h3><b>Conclusion</b></h3>
<p>It has been a fun and educative project. For me, it was the first client-server project where I&#8217;ve actively worked on the communication aspects. The result has it&#8217;s flaws, but it has also given me a lot more insight. I want to release AI Wars and some client example code soon, but there are a few things I want to work out first, such as writing comprehendable documentation on how to get started with AI Wars. I&#8217;ll post more on that soon.</p>
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		<media:content url="http://a.wordpress.com/avatar/createivity-128.jpg" medium="image">
			<media:title type="html">Captain P</media:title>
		</media:content>

		<media:content url="http://createivity.files.wordpress.com/2008/01/14_ai_wars_02.png" medium="image">
			<media:title type="html">AI Wars - blue versus yellow</media:title>
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