Programming in Python is fun!

The last few months I’ve been doing more and more with Python. While the games I work on are mostly written in C++, there’s still a lot of room for me to use Python. For example, when dealing with file conversions, data checking, automating processes, and so on.

Two weeks ago, I wrote a tool that packs smaller images into larger ones. I first prototyped the packing algorithm in Python and then translated it to C#, which I used for the tool itself.

Last week, within a few days, I was able to process, verify and preview almost 2000 files for one of our games, converting them from XML into a tight binary format, all packed into custom archive files to keep things easy for the file-system. I spent most of my time thinking about the file formats and the required checks. Writing the tools took little time. Continue reading “Programming in Python is fun!”

Programming in Python is fun!